Strange Divide sparked interest in one new technology in particular - VR. Having written the play where the characters went skydiving in VR, I (Esther) began to wonder what kinds of drama might work in VR, what kind of vehicle it could be for storytellin and whether immersion really allowed it to be an 'empathy machine'. After a day’s volunteering with the Kaleidoscope World Tour, trying out all manner of experiences, I began writing experimental scripts to see if I could find a form for putting native VR stories on paper.
One of these was particularly well received at the first VR Writer’s Room for VR Day’s Europe (2016) which I also helped coordinate. This script October 13th was based on real-life stories from the end of WW2 on the Dutch-German border and placed the audience in the position of a child in a bombing raid, echoing today’s experiences of children in warzones and as refugees thereafter. It is still in development. If you are interested in the sound of this project, feel free to drop me a line.
Meanwhile, I have been writing scripts and story developing for several VR companies, providing industry specific translation for another, voice-over for others. In 2017 I was one of 3 story writers on WeMakeVR’s prize winning 48 hour film entry, Hollow, which won best VR experience and a nom for best script overall.